Qi̘v Kririzādra has a yearly average temperature of 22°C (71°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cool 18°C (64°F). Qi̘v Kririzādra receives an average of 269 cm/y (105 in/y) of precipitation, most of which comes in the form of rain during the summer. Qi̘v Kririzādra covers an area of nearly 274 km2 (109 mi2), and an average elevation of 1580 m (5183 ft) above sea level.
Overview
Qi̘v Kririzādra was founded durring the early 12th century in winter of the year 1147, by Cú̄kīy Ha̋chīb 'Belle Aura' Mb̪vé̄r Sénvër Gä̂ Cadwaladr Víhgā. The establishment of Qi̘v Kririzādra suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.
Qi̘v Kririzādra was built using the conventions of Tauric durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Qi̘v Kririzādra is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Qi̘v Kririzādra is buildings are arranged arround a network of narrow cobblestone streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The city has a set of well fortified walls, with gatehouses, watch towers, battlments, and even a moat, which are fashioned from stone and timber. Qi̘v Kririzādra's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. The city's unusual though effective defenses are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.
Before you’ve even set foot into the heart of Qi̘v Kririzādra, you can smell it. The incense. It hangs about the town like a cloud. Monks, priests, and clerics are everywhere, all dedicated to the same god, all performing the same rituals to bless and anoint buildings, streets, people, animals, you name it they are or have blessed it. The same holy symbol is everywhere too. Its on buildings, on people, and even branded into livestock. This certainly loves its god. More than it loves wealth. The city is very clearly poor. Buildings are run down in ways that are not imeadiatly obvious. The people are a bit too thin. The market is very eager to sell to newcomers, but not so eager to buy from them. There’s also a general lack of the hum and buzz of healthy industry in Qi̘v Kririzādra.
Civic Infrastructure
Qi̘v Kririzādra possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Qi̘v Kririzādra has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Qi̘v Kririzādra has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qi̘v Kririzādra. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qi̘v Kririzādra's parks.
Qi̘v Kririzādra has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qi̘v Kririzādra.
Qi̘v Kririzādra has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Qi̘v Kririzādra has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Qi̘v Kririzādra has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Qi̘v Kririzādra has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Qi̘v Kririzādra has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Qi̘v Kririzādra has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Qi̘v Kririzādra has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qi̘v Kririzādra's public wards, blessings, and other arcane systems.
Qi̘v Kririzādra has an Millitary Academy which trains military officers and specilists.
Qi̘v Kririzādra possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Qi̘v Kririzādra's grid is powered by a direct leyline tap.
Qi̘v Kririzādra's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Qi̘v Kririzādra has a first rate hospital which caters to anyone in need of long term medical care.
Qi̘v Kririzādra has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Qi̘v Kririzādra has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qi̘v Kririzādra's natural decorations nor waterways.
Qi̘v Kririzādra has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Qi̘v Kririzādra has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Qi̘v Kririzādra has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Qi̘v Kririzādra is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Qi̘v Kririzādra's garrison was built using a different architectural style from the rest of the town. The style used is which made use of the classical orders and mathematically precise ratios of height and width combined with a desire for symmetry, proportion, and harmony. It used columns, pediments, arches and domes are imaginatively in buildings of all types. Decorative features were seen as largely unnecessary as the sheer beauty of the structure itself was often close to art. However, many buildings with large ceiling spaces had their ceilings decorated with elaborate paintings, simply because the large flat spaces could feel wasted.
In Qi̘v Kririzādra there are no smells.
The Mercane near Qi̘v Kririzādra are known to be more aggressive than normal.
Qi̘v Kririzādra's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves gestures to channel Summoning energies of tier 1 via guttural bellowing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 128
Farmers: 180
Farm Laborer: 382
Hunters: 197
Milk Maids: 162
Ranchers: 85
Ranch Hands: 178
Shepherds: 166
Farmland: 263424 m2
Cattle and Similar Creatures: 16260
Poultry: 195129
Swine: 13008
Sheep: 650
Goats: 130
Horses, Mounts, and Beasts of Burden: 6504
Craftsmen
Arms and Toolmakers: 135
Blacksmiths: 147
Bookbinders: 82
Buckle-makers: 91
Cabinetmakers: 144
Candlemakers: 250
Carpenters: 236
Clothmakers: 175
Coach and Harness Makers: 67
Coopers: 154
Copper, Brass, Tin, Zinc, and Lead Workers: 94
Copyists: 61
Cutlers: 55
Fabricworkers: 144
Farrier: 419
Furriers: 41
Glassworkers: 203
Gunsmiths: 131
Harness-Makers: 65
Hatters: 134
Hosiery Workers: 47
Jewelers: 75
Leatherwrights: 171
Locksmiths: 65
Matchstick makers: 103
Musical Instrument Makers: 97
Painters, Structures and Fixtures: 85
Paper Workers: 97
Plasterers: 87
Pursemakers: 116
Roofers: 66
Ropemakers: 63
Rugmakers: 65
Saddlers: 125
Scabbardmakers: 149
Scalemakers: 69
Scientific, Surgical, and Optical Instrument Makers: 43
Sculptors, Structures and Fixtures: 65
Shoemakers: 63
Soap and Tallow Workers: 245
Tailors: 351
Tanners: 82
Upholsterers: 91
Watchmakers: 89
Weavers: 185
Whitesmiths: 52
Merchants
Adventuring Goods Retellers: 45
Arcana Sellers: 45
Beer-Sellers: 86
Booksellers: 98
Butchers: 158
Chandlers: 158
Chicken Butchers: 168
Entrepreneurs: 68
Fine Clothiers: 162
Fishmongers: 166
Florists: 39
Potion Sellers: 110
Resellers: 271
Spice Merchants: 85
Wine-sellers: 122
Wheelwright: 104
Woodsellers: 64
Service workers
Bakers: 433
Barbers: 289
Coachmen: 98
Cooks: 282
Doctors: 142
Gamekeepers: 104
Grooms: 58
Hairdressers: 240
Healers: 188
Housekeepers: 203
Housemaids: 325
House Stewards: 203
Inns: 63
Laundry maids: 116
Maidservants: 240
Nursery Maids: 125
Pastrycooks: 203
Restaurateur: 260
Tavern Keepers: 282
Specialized Laborer
Ashworkers: 93
Bleachers: 62
Chemical Workers: 38
Coal Heavers: 132
In-Town Couriers: 154
Long Haul Couriers: 141
Dockyard Workers: 125
Gas Workers: 31
Hay Merchants: 55
Leech Collectors: 183
Millers: 151
Miners: 141
Oilmen and Polishers: 100
Postmen: 144
Pure Finder: 82
Skinners: 197
Sugar Refiners: 37
Tosher: 104
Warehousemen: 224
Watercarriers: 134
Watermen, Bargemen, etc.: 191
Skilled Laborers
Accountants: 81
Alchemist: 100
Clerk: 138
Dentists: 63
Educators: 194
Engineers: 97
Gardeners: 65
Mages: 49
Plumbers: 69
Pharmacist: 75
Professors: 28
Scientists: 47
Wizards: 28
Civil Servants
Adventurers: 66
Bankers: 94
Civil Clerks: 141
Civic Iudex: 72
Consultants: 41
Exorcist: 147
Fixers: 75
Kami Clerk: 121
Landlords: 123
Lawyers: 80
Legend Keepers: 108
Militia Officers: 406
Monks, Monastic: 185
Monks, Civic: 180
Historian, Oral: 154
Historian, Textual: 76
Policemen, Sheriffs, etc.: 138
Priests: 309
Rangers: 83
Rat Catchers: 100
Scholars: 98
Spiritualist: 122
Slayers: 36
Storytellers: 236
Military Officers: 197
Cottage Industries
Brewers: 191
Comfort Services: 260
Enchanters: 74
Herbalists: 71
Jaminators: 224
Needleworkers: 240
Potters: 114
Preserve Makers: 203
Quilters: 100
Seamsters: 342
Spinners: 175
Tinker: 70
Weaver: 171
Artists
Actors: 69
Architects: 25
Bards: 98
Costumers: 39
Dancers: 80
Drafters: 41
Engravers: 50
Fine Furniture Carpenters: 31
Glaziers: 69
Inlayers: 60
Musicians: 191
Painters, Art: 33
Playwrights: 66
Sculptors, Art: 57
Wood Carvers: 209
Writers: 224
Produce Industries
Butter Churners: 224
Canners: 180
Cheesmakers: 240
Ice Merchants: 28
Millers: 138
Picklers: 108
Smokers: 86
Stockmakers: 74
Tobacconists: 104
Tallowmakers: 154
24581 of Qi̘v Kririzādra's population work within a Foundational Occupation.
1350 work in Agriculture
5574 work as Craftsmen
1949 work as Merchants
3854 work as Service Workers
2519 work as General Laborers
1034 work as Skilled Laborers
3388 work as Civil Servants
2235 work in Cottage Industries
1342 work as Artists
1336 work in Produce Industries
35259 of Qi̘v Kririzādra's population do not work in a formal occupation, but do contribute to the local economy. 5203 (8%) are noncontributers.
Points of Interest
Due to a magical anomaly, Qi̘v Kririzādra is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.
POI
History
Qi̘v Kririzādra used to be more prosperous, but something happened relatively long ago that left it a shrunken shadow of its former self. If the settlement is prosperous, the locals often lament how much more they could have had. If the settlement is not prosperous, the locals blame their ill fortunes on that event. Reminders of this better time can be found in many places within Qi̘v Kririzādra.
The the a bedroll of Transmutation, an a bedroll imbued with great amounts of Transmutation energies was created in Qi̘v Kririzādra by in time immemorial, reportedly some time during the early 2nd century.